Story
Conjured during a Gozerian Cult meeting in the Sedgewick Hotel, this aggressive green ghost is nothing less than a pure, tangible embodiment of the id. It exists to consume, to amuse itself, and to immediately follow its every impulse. Generally it will avoid confrontation, but it will attack if provoked… or if it simply feels like it.
Slimer’s Max Level Stats
Type | Water |
Role | Defense |
Attack (ATK) | 513 |
Defense (DEF) | 1253 |
Hit Points (HP) | 18324 |
Critical Rate | 10% |
Critical Damage | 50% |
Speed | 119 |
Resistance | 10% |
Slimer’s Skills
Leader Skill | Reduce damage received (team) by 10% |
Passive Skill | Taunt all for 3 turns at the beginning of the battle (50% chance per ghost). |
Normal Skill | Single-target attack equal to 100% of attack power. 55% chance to decrease target’s defense by 70% for 1 turn. |
Special Skill | Deals 80% of attack power as damage to all enemies. Taunt all for 2 turns (55% chance per ghost). Cooldown Time: 5 |
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