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Ghostbusters: Spirits Unleashed – Patch 1.10.0 Notes – The Scoleri Brothers!

Patch 1.10.0 has landed, just in time for the spooky season at the Firehouse! Ghostbusters, grab your gear because the phones are ringing off the hook—there’s trouble brewing at the S.C.Y. County Courthouse. Not one, but TWO ghosts are causing chaos, so it’s time to suit up and work together because this one’s going to take some serious teamwork.

NEW Bounty – The Scoleri Brothers
The infamous Scoleri Brothers are back, and they’re not here to play nice! These two ghostly convicts are haunting the S.C.Y. County Courthouse, terrorizing civilians, and making a mess of things. Your mission? Restore order in the courtroom by completing the first-ever “double-Ghost” bounty! Once you take down Tony and Nunzio Scoleri, they’ll join your Ghost roster. But, you’ll need to finish the Samhain bounty before taking them on!

NEW Gear Shells – Zeddemore
Winston Zeddemore’s business skills helped turn Ghostbusters HQ into the bustling operation it is today. Now, his innovative spirit extends to your gear with the slick, modern Zeddemore Gear Shells for the Particle Thrower and Proton Pack! Unlock them through contracts and get ready to bust ghosts in style.

Twitch Drops Unleashed
The Ghosts are running rampant, and the latest batch of Twitch Drops reflects that chaos. We’re unleashing four bundles of Necro Skins, including the brand-new Necropossessor Skins! Catch the drops from October 21st to November 4th and deck out your Buster.

Balance Changes and Improvements
Community Manager Albert and Game Designer Jullian have been hard at work tweaking the game’s balance to make engagements between Ghosts and Busters more dynamic and rewarding. With changes to player movement, secondary gadgets, and Ghost abilities, gameplay should feel smoother and snappier. Keep an eye out for further feedback opportunities in the official Discord and socials—we’re all ears!

There’s plenty more in this patch to improve your ghostbusting experience, so jump in and explore the changes for yourself!


NEW Bounty – The Scoleri Brothers

The Scoleri Brothers, originally tried for murder and sentenced to the electric chair in 1948, are back with a vengeance! They’re haunting the S.C.Y. County Courthouse and terrorizing innocent civilians, and it’s up to you and your fellow Busters to restore order in the court! Completing this first-ever “double-Ghost” bounty will unlock Tony and Nunzio Scoleri in your Ghost roster!

The Scoleri Brothers bounty is available after completing the Samhain bounty.

NEW Gear Shells – Zeddemoore

Ghostbusters Headquarters went from being out of commission to being the booming operation it is today, thanks to Winston’s business savvy. The innovation didn’t stop with the Firehouse, as today we present to you these sleek and modern new designs for your Particle Thrower and Proton Pack!

The Zeddemore Gear Shells are unlockable via contracts.

Twitch Drops

The Ghosts have been running rampant, and this special batch of Twitch Drops reflects that, as we are releasing FOUR BUNDLES of Necro Skins! That is a backlog of the first three bundles, with the brand new Necropossessor Skins added!

Details and instructions here!

Drops active between Monday, October 21st at 10:00AM PT through Monday, November 4th at 11:59PM PT.


Balance Changes

Hello all Ghosts and Ghostbusters! This is Community Manager Albert and Game Designer Jullian here to talk to you about the design intentions behind this patch. We’ve made quite a few changes to the overall balance of the game to make gameplay feel smoother, snappier, and more rewarding. Our intention behind this update is for both Ghosts and Busters to have a wider variety of tools and options to engage with each other.

Due to the amount of changes included in this patch, we will definitely be keeping a close eye on the overall balance of the game. 

Please give us your feedback in our official Discord or on socials, we look forward to hearing from you!

Player Movement and Engagements

We’ve tweaked some numbers here with the intention to incentivize more direct engagements between Ghosts and Ghostbusters. These changes should give Busters a few more tools and a bit more time to catch up and lock down Ghosts, while still allowing for Ghosts to have a choice in the matter of engaging and disengaging.

Ghosts

General

Chair possessables are plentiful in many of our maps and are generally located around many instances of themselves. This makes it very easy for Ghosts to quickly jump between chairs and clear large distances while charging energy. Rapid possession through chairs makes it difficult for Busters to directly engage with Ghosts. This strategy was too beneficial for Ghost players with no downsides. 

We’ve reduced the movement speed of possessed chairs to give Busters more of a chance to engage with Ghosts in these scenarios, while still allowing Ghosts to have fun with this strategy.

There’s already plenty of button mashing when playing as a Ghost. We’d like the trap escape QTEs to be a bit more accessible to newer players or players who may need a bit of help in mashing.

Buster Secondary Gadgets 

Disruptor Pylon

Disruptor Pylons primarily became a tool for finding Rifts and did too good of a job at it. Due to the Disruptor Pylon’s ability to locate Rifts, this puts significant stress on the Ghost player. This went against our original design intentions of the Disruptor Pylon being a tool for locking down areas. To incentivize the original design intentions of the Disruptor Pylon, we’ve reduced its deployment time and removed the battery drain.

We’ve made this change to give Ghosts a counterplay option against Disruptor Pylons. By moving Rifts into other non-artifact possessables, the Disruptor Pylon will no longer automatically target the possessable.  The Disruptor Pylon will still target the possessable if the Ghost also possesses it. However, if that possessable is still within a Disruptor Pylon’s area of effect, the Ghost cannot extract the Rift until the Disruptor Pylon is haunted or destroyed.

Given the Ghost’s ability to easily disable this gadget, we felt the depleting battery was unnecessary with the current changes. This change removes the gadget’s demand to be monitored or forgotten by Busters and instead redirects focus toward more strategic Disruptor Pylon placement.

Ionizer Pods

Ghosts were easily able to avoid the Ionizer Pod between its travel time and activation, especially if the Ghost was already speed bursting away.  This change will give the Ionizer Pods more of a chance to be deployed before the Ghost is out of range.

Belt Gizmo 

The Belt Gizmo was generally ignored by players due to players feeling like it lacked utility compared to other gadgets. This buff to the damage resistance from Scare Attacks will help incentivize the use of the Belt Gizmo for defensive players that want to keep themselves up and kicking longer against more aggressive Ghosts.

Ecto Goggles

We’d like to see some more use of the Ecto Goggles without overtuning it. This change should incentivize the use of Ecto Goggles and make them feel a bit more viable.

Ghosts

We noticed that Ghost players had a tendency to default back towards the Ectoplast Ghost Type due to their lower cooldowns, snappier feel, and smooth combos. The goal here was to enhance that sense of satisfying gameplay, uniqueness, and viability for all Ghost Types.

General

Swarm Minions

Trap Minions

Ghost Types

Ectoplast

Pokey

Ecto Torpedo

Ghouly

General

Ultimate: Fear Inferno

Scare Attack

Drake

Possess Human

Infernal

Darkness Orb

Wraith

Nightmare

Bashers

General

Ultimate: Windmill

Scare Attack

Lunk

Fist slam

Gloom

Spectral Barrage

Squidler 

Throw object

Howler

General

Ultimate: Sonic Pulse

Scare Attack

Shriek

Scream Wave

Chomp

Mute Bubble

Bramble

Floating Seeker

Poltergeist

General

Ultimate: Overcharge

Zappy

Zap Dash

Toxie

Shock Pillar

Gnasher

Arc Cast

Glutton

General

Consume

Muncher

Splatter Shot

Hurl

Refuse Rockets

Spew

Hurlwind

Possessors

General

Ultimate: Possess Buster

Terror Sentinel

Arm Trap

Hellion

Hellion Charge

Scuttle

Malevolent Vortex

Watchers

General

Ultimate: Bugout

Scare Attack

Sneaky Eye Jab

Bug-eye

Optical Flail

Peeky

Lookout 

Overlord

General

Possessable Bomb

Samhain

Black Lightning

Darklock

PKE Shield

Gravebringer / Garraka

Dark Lance / Ice Lance

Gear Changes

We wanted certain Buster Gear stats to have a more profound impact on gameplay. We also wanted to change up these stats to give players more options to play around with when designing their own loadouts.

Particle Thrower

Central Unit

Quantum Accelerator

Cryo Venter

Heat Sink

Stream Extender

Whip Pulsar

Nozzle

Sidewinder

Focused Tip

Breaker

Snub Nose

Grip

Vertical Foregrip

Horizontal Grip

Grip Taped Handles

Dual Vertical Grips

Side Component

Containment Monitor 

Stream Amplifier

Ionic Reverser

Particle Thruster

Top Attachment

Active Heat Isolator

Neural Frequency Emitter

Proton Pack

Injection Booster

Energy Isolator

Efficiency Optimizer

Centrifugal Thruster

Generator

Cyclical Exhaust Port

Lightweight Module

Governor Release

Cyclotron

Enhanced Regulator

PKE Meter

Arms

Pure Selenium

Ecto Zapper

Handle

Wielder Grip

Attachment

Pulse Booster Bypass

Outboard Chipset

Ghost Trap

Inner Mechanism

Supercharger

Pedal

Seismic Proximity Pedal


Changes and Improvements

General

Ghosts

Busters

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