GamerHubTV spent a lot of time talking with Illfonic about Ghostbusters: Spirits Unleashed, and dove into the history of the game, early design of the game, and working with Ghost Corps.
Part 1: Early Design & Working with Ghost Corps
Part 2: Real Ghostbusters Inspiration, QTE Ghost Trap Mechanics, Free DLC, Music
In this part, they discuss the inspiration they got from The Real Ghostbusters, why they didn’t use Elmer Bernstein’s music, and the free DLC, and more
Part 3: Community Questions, GB2 Patch, Slime Blower and More
In this, they answer questions from the community regarding many things, including the requests to be able to change your patch from GB1 to GB2, etc. There’s also commentary about the potential inclusion of the Slime Blower (which I’m going to write another article about, because I disagree with the assessment that they make).