Story
The Stay Puft Marshmallow Man was initially just the form chosen for Gozer‘s arrival in this dimension. Though Gozer was defeated, there was more than enough residual psychokinetic energy left over for Mr. Stay Puft to occasionally recreate itself and manifest again. Though a re-manifestation of Stay Puft is no longer a full-fledged incarnation of Gozer, it should not be underestimated. The marshmallow man entity is still a very destructive presence that must be dealt with swiftly.
Stay Puft Marshmallow Man’s Max Level Stats
Type | Light |
Role | Defense |
Attack (ATK) | 1310 |
Defense (DEF) | 1957 |
Hit Points (HP) | 27595 |
Critical Rate | 5% |
Critical Damage | 50% |
Speed | 93 |
Resistance | 20% |
Stay Puft Marshmallow Man’s Skills
Leader Skill | Increase HP (team) by 25% |
Passive Skill | Taunt all for 3 turns at the beginning of the battle (70% chance per ghost). |
Normal Skill | Single-target attack with damage proportionate to Stay Puft’s HP. 70% chance to Taunt for 2 turns. |
Special Skill | Attack with damage proportionate to Stay Puft’s HP. 70% chance to Freeze for 1 turn. Cooldown Time: 4 |
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